On Monday and Wednesday of this week, we presented where we were at with our MRPs. This is what I presented:
I want to create an interactive kiosk or website with some game elements that would teach a general audience of all ages about arthropod evolution.
1st problem: creating something that would appeal to all ages - something that kids would understand, but would also keep the interest of adults.
2nd problem: knowing how in depth to go with the project - as there could potentially be a large genetic component, I need to figure out what is important to include and what is too much.
-as far as animations go, I want to have them showing the major changes that occurred in relation to body segmentation and appendages - perhaps 1 animation for each class of arthropod?
3rd problem: how will these animations fit in with the rest of the interactive display?
As far as I figure, there are two main options for the set up of the display
1. Have the whole thing as a linear module. The users would start at the beginning and move through in a set way - more like a game
2. The display could be non-linear and completely interactive and self-guided. I feel this may be better in a museum setting, as you don't have to wait for someone to finish the entire module.
The other thought is to drop the museum thing and focus more on a younger audience. Check different grade curriculum and see if something like this would be useful or in need. That way, a more game like approach could work as well.
Information to find if sticking with a museum:
1. What amount of time do museums want people at their displays?
2. What age do they really aim for? Is it dependent on where in the museum it is?
3. What format of interactivity is generally more successful in this environment?
Friday, May 15, 2009
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